BuildPlayer (UnityEditor.

They don't exist in the player.

The project builds and works nicely for android, but when I try to build for windows store (SDK 8. 修复错误:根据错误信息,尝试找到并解决问题。可能需要更改代码、添加缺少的文件或库等。.

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Well, for starters, prefabs are an editor only concept.

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I've added AppsFlyer to an existing project with Firebase installed. Error building player because script class layout is incompatible between the editor and the player.

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Hi, I have a problem with building my project for windows store after I added some libraries in F#.

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Dec 29, 2021 · Asset Bundle size incrementally increases when updating the Unity Editor and rebuilding the Asset Bundle.
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I’m not entirely sure why this works, but my theory is switching the compiler clears out the old data being held by the compile server. To fix this, you have to add #if UNITY_EDTIOR and #endif on top and bottom of each editor script respectively. Error building player because script class layout is incompatible between the editor and the player. We are using Unity Editor 2021. 3. It seems to fail somewhere in the Mono.

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it's probably obviously wrong to.

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